Imagineering Explores Use of AI Glasses Within Theme Parks

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Meta, the parent company of Facebook, recently held a presentation to offer an update on its AI glasses. As you may know, Meta has partnered with Ray-Ban to create the Meta AI glasses. The Ray-Ban Meta glasses have achieved millions in sales worldwide, and are one of the leading smart sunglasses on the market. Given the success, Meta is opening up a platform to allow third-party companies to create unique experiences using the on-device sensors. One company that is getting in on the ground floor is Walt Disney Imagineering’s Research & Development branch. Here’s the latest.

Imagineering Explores Ray-Ban Meta AI Glasses

Disney cast member walks through Star Wars-themed land wearing smart AI glasses and smiling

In a developer spotlight, Meta showcased how Walt Disney Imagineering is using the glasses during early explorations. Imagineering has created a prototype that leverages the sensors in the glasses, including vision and location services, to integrate with Disney’s data to provide real-time assistance in the theme parks.

In the video below, we see how Imagineering is using the developer toolkit offered by Meta to leverage the glasses to provide real-time information and easy access tips for guests visiting Disneyland. The video explores use cases such as:

  • What’s That…? | The user looks at the Mark Twain Riverboat and asks the glasses what it is, and how they can ride it. The glasses respond with information about the boat, including where you can board and how long the ride is.

    The user also looks at the Finding Nemo Submarine Voyage, and asks the glasses for more information about the ride, and if it’s appropriate for their 4-year-old. The glasses identify the ride, and answer that the ride is appropriate, along with descriptive terms such as “gentle”, and “family-friendly”.
  • Where Can I…? | In another example, the user asks where they can find a gluten-free snack. The glasses use the location of the user and respond with an option at a nearby snack cart.

    In another “where can I” example, the user is walking through Star Wars: Galaxy’s Edge when she spots a porg key chain on another guest’s backpack. She asks the glass where she can get one, and the glasses use the vision to identify the item of interest, and respond with the corresponding merchandise location.
  • Proactive Info | Another example shows the user walking through New Orleans Square, when the glasses chime in that Pirates of the Caribbean has a short wait, asking the user if they’d like directions to the ride. With an affirmative response from the user, the glasses then provide directions.

    Another example of a proactive info moment is when the glasses note that Winnie the Pooh “is nearby”, asking the user if they’d like directions to meet with him.

Here’s the example video showcasing how Walt Disney Imagineering is interacting with the glasses developer toolkit.

As always, keep checking back with us here at BlogMickey.com as we continue to bring you the latest news, photos, and info from around the Disney Parks!

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1 COMMENT

  1. This is exactly the type of over-complicated, expensive, glitzy high-tech stuff that Walt Disney Imagineering is wasting its money on, meaning they have less money to deliver on the fundamentals. We don’t want to wear AI glasses — the public has made that crystal clear. WDI should instead spend the money to “finish the job” over at the Madame Leota gift shop, which looks cheap and unthemed, with fake fiber cement siding, tacky modern zinc-coated hardware (instead of historic-looking hardware), and cheap Home Depot lighting. People first want the actual stuff in the parks to be high quality (at least higher quality than a local shopping mall) before imposing digital data on top of it all.

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